﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using ee_wp_tourmaker.DataControllers;
using ee_wp_tourmaker.WebServices;
using Agent;
using DataObjectsPhone;

namespace ee_wp_tourmaker
{
    public partial class App : Application
    {

        private static ChallengeData challengeData;
        private static ProfileData profileData;
        private static MutexData mutex;
        private static MainModel mainModel;

        public static ChallengeData ChallengeData
        {
            get
            {
                if (challengeData == null)
                {
                    challengeData = new ChallengeData();
                }
                return challengeData;
            }
        }

        private static LocationServices _locationService;

        public static ProfileData ProfileData
        {
            get
            {
                if (profileData == null)
                    profileData = new ProfileData();
                return profileData;
            }
        }

        public static MutexData MutexData
        {
            get
            {
                if (mutex == null)
                    mutex = new MutexData();
                return mutex;
            }
        }

        public static MainModel MainModel
        {
            get
            {
                if (mainModel == null)
                    mainModel = new MainModel();
                return mainModel;
            }
        }


        /// <summary>
        /// Provides easy access to the root frame of the Phone Application.
        /// </summary>
        /// <returns>The root frame of the Phone Application.</returns>
        public PhoneApplicationFrame RootFrame { get; private set; }

        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions. 
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode, 
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

        }

        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
            App.ChallengeData.LoadActiveChallenges();
            App.ChallengeData.LoadDoneChallenges();
            App.ProfileData.LoadProfileData();
            App._locationService = new LocationServices();
            _locationService.PositionChanged += new LocationServices.PositionChangedEventHandler(_locationService_PositionChanged);
            _locationService.Start();
            if (!App.ProfileData.IsLoaded)
            {
                App.ProfileData.Create();
                App.MainModel.Changes.Items.Add(new AzureService.SyncItem
                {
                    ItemType = AzureService.SyncItemType.AddPerson,
                    NewPerson = new AzureService.AddPerson
                    {
                        Id = App.ProfileData.Id,
                        Name = App.ProfileData.Name
                    }
                });
                var saveChangesService = new SaveChangesService();
                saveChangesService.SaveChangesStart();
            }
        }

        void _locationService_PositionChanged(object sender, LocationChangeEventArgs e)
        {
            var pointList = App.ChallengeData.ActiveChallenges.SelectMany(q => q.checkpointsList).ToList();
            pointList.ForEach(q =>
            {
                if (q.CheckLocation(e.Location.Location, false))
                {
                    MessageBox.Show(string.Format("Checkpoint:{0}",q.Name));
                    App.MutexData.Flag = "CheckPoint";
                    App.MainModel.SelectedCheckPoint = q;
                }
            });
        }

        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            App.ChallengeData.LoadActiveChallenges();
            App.ChallengeData.LoadDoneChallenges();
            App.ProfileData.LoadProfileData();
            App.MutexData.ReadData();
            _locationService.Start();
            App.MainModel.RemoveAgent();
        }

        // Code to execute when the application is deactivated (sent to background)
        // This code will not execute when the application is closing
        private void Application_Deactivated(object sender, DeactivatedEventArgs e)
        {
            App.ChallengeData.SaveActiveChallenges();
            App.ChallengeData.SaveDoneChallenges();
            _locationService.Stop();
            App.MutexData.WriteMutex();
            App.MainModel.AddAgent();
            App.MainModel.RunDebugAgent();
        }

        // Code to execute when the application is closing (eg, user hit Back)
        // This code will not execute when the application is deactivated
        private void Application_Closing(object sender, ClosingEventArgs e)
        {
            App.ChallengeData.SaveActiveChallenges();
            App.ChallengeData.SaveDoneChallenges();
            App.MutexData.WriteMutex();
        }

        // Code to execute if a navigation fails
        private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // A navigation has failed; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        // Code to execute on Unhandled Exceptions
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // An unhandled exception has occurred; break into the debugger
                System.Diagnostics.Debugger.Break();
            }
        }

        #region Phone application initialization

        // Avoid double-initialization
        private bool phoneApplicationInitialized = false;

        // Do not add any additional code to this method
        private void InitializePhoneApplication()
        {
            if (phoneApplicationInitialized)
                return;

            // Create the frame but don't set it as RootVisual yet; this allows the splash
            // screen to remain active until the application is ready to render.
            RootFrame = new PhoneApplicationFrame();
            RootFrame.Navigated += CompleteInitializePhoneApplication;

            // Handle navigation failures
            RootFrame.NavigationFailed += RootFrame_NavigationFailed;

            // Ensure we don't initialize again
            phoneApplicationInitialized = true;
        }

        // Do not add any additional code to this method
        private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
        {
            // Set the root visual to allow the application to render
            if (RootVisual != RootFrame)
                RootVisual = RootFrame;

            // Remove this handler since it is no longer needed
            RootFrame.Navigated -= CompleteInitializePhoneApplication;
        }

        #endregion

        static List<PlayerScore> _PlayerScores;
        public static List<PlayerScore> PlayerScores
        {
            get
            {
                if (_PlayerScores == null)
                {
                    _PlayerScores = new List<PlayerScore>();
                }
                return _PlayerScores;
            }
        }
    }
}